Devlog #4 Happy Valentine's Day!



happy valentines day, babe~
tav <3


Happy... who? Sorry, I don't know that person. Is he important in some way? Anyways, please accept this rose as my apology.
Grimarasmius

[Your affection level has reached MAX]
Happy Valentine's Day.
Daemith

***

Maybe it's a good time for an update.

Writing: Currently at 47k words, and I can see the ending line. My babies evolved a bit as I was writing them, and I dynamically adjusted their backstories and issues to the point I'm really satisfied with all of them. I also still have a mini hidden/end route to code 👀 After I'm happy with a script, I'll find myself another solo dev and exchange projects for proofreading (if you are one, let me know!).

Art: I had to rethink some things, what I really wanted to show, how much to animate, and at what level of detail, but I've got it figured out now. Basically, I won't be doing blink and speak animations as I tested first, but instead, each character will have unique static sprites (something like Danganronpa) and full CGs as well. That one Grimmy you can still see on the game's page is definitely outdated - I'll be moving into a less detailed style, like the one you see in this post.

I made some minor changes in UI, and I want to play around to see if I can let players choose a color scheme for the chat (this would be available under the "Start" tab, where you can currently view your stats)

I've had a bunch of commissions recently (if you even care...) + I was wasting time drawing unrelated art of my Trio (see example above), so yeah, I have a lot of work to do here.

Others: I'd loooove to add partial voice acting. Maybe a couple of grunts/groans/gasps/laughs and a few full sentences here and there would be nice. I know Daemith has a low voice, Grimmy's is slow and monotone, and Tav cannot have a "nice" voice because he's distractingly hot already (enough!!!!11!!1).

See you next time!

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